What’s new in STK version 12
STK is an essential tool for analyzing and visualizing complex systems in the context of your mission.
Swiftly interact with data from platforms across aerospace, defense, telecommunications, and other
industries. Simulate your intended missions under non-homogenous conditions and communicate
the results with reports, graphs, and stunning 3D animations.
continues the evolution of AGI’s mission simulation platform, which supports digital mission
engineering and digital mission operations workflows.
Here are a few of the capabilities introduced in STK 12:
Basic Maneuvers now use a full 3D gravity model with oblate rotating Earth effects,
including Coriolis terms. STK 12 also adds a Lambert midcourse guidance strategy for interceptor
engagements. And, you can now automate Aviator with a rich API supported by the STK Object
STK 12 introduces cloud modeling with a flexible, thin-layer approach. This capability
supports inputs for multiple time-dynamic layers and cloud characteristics such as percent cloud
cover, temperature, emissivity, and
radiance. Meanwhile, under the hood,
EOIR has been converted from a UI
plugin architecture to become part of
the core STK Engine.
3D Tiles and Lighting Analysis
3D Tiles are known for visualization in STK,
but now you can use them in analysis
to constrain line-of-sight access.
Lighting analysis in STK has also been
improved in STK 12. You can include
the effects of terrain on vehicles and
objects in lighting computations.
You can now import antenna-gain patterns generated by Ansys HFSS in the
.ffd file format. An individual .ffd file may include multiple gain patterns. Also new to STK 12, RCS
contour lines — for antennas, transmitters, receivers, radars, and vehicles — now display atop 3D
terrain when not displayed at altitude.
The number of default local cores for parallel computing in STK has been
increased to eight. STK can use more cores with additional licensing. Also new to STK 12, the STK
Parallel Computing Server SDK is available in Python. Finally, you can now save scenarios and
VDFs in a binary format, which decreases loading time for the parallel workers.